Chapter 1. Hacker Slang and Hacker Culture

This document is a collection of slang terms used by various subcultures of computer hackers. Though some technical material is included for background and flavor, it is not a technical dictionary; what we describe here is the language hackers use among themselves for fun, social communication, and technical debate.

The ‘hacker culture’ is actually a loosely networked collection of subcultures that is nevertheless conscious of some important shared experiences, shared roots, and shared values. It has its own myths, heroes, villains, folk epics, in-jokes, taboos, and dreams. Because hackers as a group are particularly creative people who define themselves partly by rejection of ‘normal’ values and working habits, it has unusually rich and conscious traditions for an intentional culture less than 50 years old.

As usual with slang, the special vocabulary of hackers helps hold places in the community and expresses shared values and experiences. Also as usual, not knowing the slang (or using it inappropriately) defines one as an outsider, a mundane, or (worst of all in hackish vocabulary) possibly even a suit. All human cultures use slang in this threefold way — as a tool of communication, and of inclusion, and of exclusion.

Among hackers, though, slang has a subtler aspect, paralleled perhaps in the slang of jazz musicians and some kinds of fine artists but hard to detect in most technical or scientific cultures; parts of it are code for shared states of consciousness. There is a whole range of altered states and problem-solving mental stances basic to high-level hacking which don't fit into conventional linguistic reality any better than a Coltrane solo or one of Maurits Escher's surreal trompe l'oeil compositions (Escher is a favorite of hackers), and hacker slang encodes these subtleties in many unobvious ways. As a simple example, take the distinction between a kluge and an elegant solution, and the differing connotations attached to each. The distinction is not only of engineering significance; it reaches right back into the nature of the generative processes in program design and asserts something important about two different kinds of relationship between the hacker and the hack. Hacker slang is unusually rich in implications of this kind, of overtones and undertones that illuminate the hackish psyche.

Hackers, as a rule, love wordplay and are very conscious and inventive in their use of language. These traits seem to be common in young children, but the conformity-enforcing machine we are pleased to call an educational system bludgeons them out of most of us before adolescence. Thus, linguistic invention in most subcultures of the modern West is a halting and largely unconscious process. Hackers, by contrast, regard slang formation and use as a game to be played for conscious pleasure. Their inventions thus display an almost unique combination of the neotenous enjoyment of language-play with the discrimination of educated and powerful intelligence. Further, the electronic media which knit them together are fluid, ‘hot’ connections, well adapted to both the dissemination of new slang and the ruthless culling of weak and superannuated specimens. The results of this process give us perhaps a uniquely intense and accelerated view of linguistic evolution in action.

Hacker slang also challenges some common linguistic and anthropological assumptions. For example, in the early 1990s it became fashionable to speak of ‘low-context’ versus ‘high-context’ communication, and to classify cultures by the preferred context level of their languages and art forms. It is usually claimed that low-context communication (characterized by precision, clarity, and completeness of self-contained utterances) is typical in cultures which value logic, objectivity, individualism, and competition; by contrast, high-context communication (elliptical, emotive, nuance-filled, multi-modal, heavily coded) is associated with cultures which value subjectivity, consensus, cooperation, and tradition. What then are we to make of hackerdom, which is themed around extremely low-context interaction with computers and exhibits primarily “low-context” values, but cultivates an almost absurdly high-context slang style?

The intensity and consciousness of hackish invention make a compilation of hacker slang a particularly effective window into the surrounding culture — and, in fact, this one is the latest version of an evolving compilation called the ‘Jargon File’, maintained by hackers themselves since the early 1970s. This one (like its ancestors) is primarily a lexicon, but also includes topic entries which collect background or sidelight information on hacker culture that would be awkward to try to subsume under individual slang definitions.

Though the format is that of a reference volume, it is intended that the material be enjoyable to browse. Even a complete outsider should find at least a chuckle on nearly every page, and much that is amusingly thought-provoking. But it is also true that hackers use humorous wordplay to make strong, sometimes combative statements about what they feel. Some of these entries reflect the views of opposing sides in disputes that have been genuinely passionate; this is deliberate. We have not tried to moderate or pretty up these disputes; rather we have attempted to ensure that everyone's sacred cows get gored, impartially. Compromise is not particularly a hackish virtue, but the honest presentation of divergent viewpoints is.

The reader with minimal computer background who finds some references incomprehensibly technical can safely ignore them. We have not felt it either necessary or desirable to eliminate all such; they, too, contribute flavor, and one of this document's major intended audiences — fledgling hackers already partway inside the culture — will benefit from them.

A selection of longer items of hacker folklore and humor is included in Appendix A. The ‘outside’ reader's attention is particularly directed to the Portrait of J. Random Hacker in Appendix B. The Bibliography, lists some non-technical works which have either influenced or described the hacker culture.

Because hackerdom is an intentional culture (one each individual must choose by action to join), one should not be surprised that the line between description and influence can become more than a little blurred. Earlier versions of the Jargon File have played a central role in spreading hacker language and the culture that goes with it to successively larger populations, and we hope and expect that this one will do likewise.

Play Hangman

Play Poptropica

Play Quizzes

Play Tic Tac Toe