bridge, card game: Basic Rules

Basic Rules

The cards in contract bridge rank from ace down to two; in bidding, suits rank spades, hearts, diamonds, and clubs. After all cards are dealt, so that each player holds 13 cards, the dealer begins the auction, which proceeds in rotation to the left. Each player must bid, pass, double (increase the value of the previously stated contract), or redouble (only after a double, further increasing the point value of the contract). A bid is an offer to win a stated number (over six) of tricks with a named suit as trump or with no trump. The lowest bid is one, the highest seven. Each bid, i.e., “one diamond,” “one no-trump,” “four hearts,” must be higher than the preceding bid, with no-trump ranking above spades. Artificial bids are those that convey certain information to a partner and are not meant to be taken literally. The highest bid of the auction becomes the contract after three consecutive passes end the bidding. The player who first named the suit (or no-trump) specified in the winning bid becomes the declarer. The player to the left of the declarer leads any card face up, and the next hand, that of the declarer's partner, is placed face up on the table, grouped in suits. This is known as the dummy, and the declarer selects the cards to be played from this hand. The object of the game for both partnerships is to win as many tricks as possible, a trick being the three cards played in rotation after the lead. Suits must be followed, but a player who has no cards in the suit led may play any card. Highest trump or, if no trump card is played, highest card of the suit led wins. Points are awarded for the number of tricks won. Numerous conventions—generally accepted forms of bidding—are used in bridge, but the four standard ones are Blackwood, Gerber, Stayman, and grand-slam force.

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